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How to mod the enemy level (power) scalling to provide a sense of progression?

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Jack798:
There is one thing in the Space Rangers that I dont like, is that whenever I get better equipment/hulls, even when I use a trainer to give me a million credits, suddenly everyone else in the game start spawning with ridiculous hull and equipment.

In many games, Ive done many missions/quests, killed many dominators and other rangers and got the best equipment... then pirates start spawning with engines faster than mine. Lets say that Ive been economizing all my money to get a hull and upgrade it, once I get it, everyone else gets "upgraded".

Its like the computer is cheating. Like in need for speed games where when you are the first one in the race, the computer catches up to you.

Its like that RPG game called Oblivion, where enemies level scale with you, even a rat gets insanelly powerfull when you are.

In space rangers 2 this breaks the fun of achieving things and progressing, because it removes the rewarding aspect of playing hard and surpassing the relative strenght of everyone else through real work. In space rangers 2 the enemies simply spawn with uber rare items, always having equal tech as me.

I want to know how to mod it. How to change the game so the other npcs progress not based on myself! Make them progress based on their planets tech level and the time of the game only, instead of my capital.

Thanks.

Yuuki:
Jack798, if you happen to find out that pirates owe the better equipment than that of yours, that means that your game strategy is really vulnerable. The game is settled to provide pirates and dominators with better equipment than you can buy, but the game doesn't forbid robbery. That is why I'd recommend you to think over a new tactic based on looted stuff. The only thing you can't steal is the hull, but you'd better make your best to win one of the super-hulls. ;) Цитата: Jack798 от 21.12.2009 15:46:38>>>>even when I use a trainer to give me a million credits, suddenly everyone else in the game start spawning with ridiculous hull and equipment.<<<<Every time you use cheats the game immediately updates to that new conditions.

sbach2o:
I know what you mean, but I do not think it is as bad as it appears.

I am currently playing a game on 156 % difficulty with most settings on hard, equipment degradation normal and scientists and equipment stores on the hardest setting. I rarely see anything good in the stores and have the impression that 'shops sell only outdated junk', or whatever the description of the item in the game settings is saying, applies only to me, not the rest of the galaxy. Even rangers - who do not seem to spawn with the typical min size, max upgrade stuff as pirates, battleships, whatever - have quite decent stuff (which may be due to them upgrading more diligently).

But by no means am I behind technologically. On the surface it may look like this. Very late game (Year 3330ish, I could finish the Dominator bosses, if I wanted to) stock Disintegrators at Techlevel 7, size 45 are commonplace while I am still using a mixed set of Multi-Resonators and Flow Blasters and an alternative weapon layout of 5x Rocket Launchers. These were state of the art probably at or before Year 10, although at lower levels than what I have equipped - I just upgraded slowly and steadily. These weapons keep up well with the more modern stuff while staying at a typically smaller size, so using these is rather by choice than due to lack of an alternative. I do have a couple decently sized Disintegrators and one Atomic Visions in store, but I prefer to stick to matched sets, and see no reason to make the switch from fragment to still larger beam weapons.

What I am going at, is that on their own these weapon sets keep up with the run of the mill Pirates, Rangers and Battle Ships. There are two things that tip the balance decisively in my favor:

First, there are Artifacts. Nobody but me uses them and due to these I cannot be scratched in battle. Second, nobody but me is using Pigamar and Myoplasmic equipment to any great effect. I started out with Pigamar, since early game Missile Launchers are without peer, later switched over to Myoplasmic. Not even a full set is needed to be well ahead of what all those Universed or whatever Disintegrators and Turbogravirs can dish out. And then there are the special hulls...

I wrote above that due to my game settings I rarely see anything good in the shops. But I was maybe still lucky in that on those rare occasions a few outstanding items still showed up. Just as an example, the first time search yielded a Missile Launcher, it was a size 20, techlevel 4 prototype, and I arrived in time to purchase it. Of course, only a few years later it was replaced by a size 10 item salvaged from pirate kills which was (plural: were, I had soon collected an almost full set of them) in turn replaced by something two techlevels higher, and so on.

Цитировать>>>>Every time you use cheats the game immediately updates to that new conditions.<<<<
Is that confirmed fact? In that case, a connection between player's walth and technological progress may have some merits. Fortunately, I never used a cheat  ;)

One thing I have always been wondering about is what really determines how the NPC ships in the galaxy are equipped. It seems like the coaliton's technology level is scaling in some way to the player's achievements. I disregard a connection to the player's wealth as speculation that might be on the mark or not.

The obvious possibilities are:

* It depends just on the passage of time. In that case I didn't upgrade fast enough, if I didn't keep up.

* Player's score. This could appear like a connection to the players wealth since the two usually go hand in hand. If I were to design the game, I'd prefer the score to the wealth, since it is the more game relevant achievement.

* Player's wealth. Well, see above. It is possible, but I'd like to have confirmation by someone with inside knowledge. If wealth or money really plays such a role, the rewards for RTS missions must be toned down. They will quickly get much higher than any other mission rewards, if you play these frequently.

* The state of the Dominator war could play a role, but in my games, technology kept processing seemingly regardless of how that war went.

A side note: I saw in some post that on the harder settings for Dominator difficulty (on 'hard' even), they would be always ahead of the coalition's technology. I cannot confirm that from my two games on 'hard'. In fact, for me the Dominators are only ahead during the first couple years. As soon as I start kicking their cyber-butts, they are actually falling behind. This may just be coincidence, or is there a causal connection? I'd really like them to pose a challenge for longer, and that is my main beef with the quick technological progress of the coalition.

I probably should try 'hardboiled' Dominators. If only the first few years of the game weren't so depressing under that setting.

Yuuki:
sbach2o, oh, man, you are just lagging yourself behind using that junk like: desintegrators and turbogravirs!!! The "hardboiled" ;) players recommend using looted dominators' stuff - weapons of mass destruction: vertixes and IMHO-9000. To get this stuff you should:
1. wear special artefact 'air-blast localizer' (actually I'm not sure in its English name, but hope you can get what I mean);
2. wait for the 6-th galaxy techno-level (to know this - use a cheat 'vertix' and see the level of that vertix; this level is the same of galaxy's);
3. 'strip off' the ecventor or urgant (which possesses the desired vertix or IMHO) using anti-dom progs;
4. save/load changing days and circumstances of the ecventor death, until it gives you the so desired vertix or IMHO-9000.

In earlier game phases (difficulty=hard) you should use:
from 3300 - 3304/06 - missile-launchers;
from 3306 - 3309/12 - multiresonators or atomic visions;
3312 - up to the end - vertixes and IMHO-9000. 

Also, you shouldn't waste you time chasing shops for better purchase - forget it!!! :wise: Let a pirate/warrior/passenger/trader/dominator provide you with the better equipment you can ever buy. :evil: Hope you get what I mean? ;)
Цитата: sbach2o от 22.12.2009 00:28:09>>>>Is that confirmed fact?<<<<Yes.

Ostap_Blender:
Цитата: Yuuki от 22.12.2009 03:04:02>>>>desintegrators<<<<Disintegrators :wise:
Цитата: Yuuki от 22.12.2009 03:04:02>>>>air-blast localizer<<<<Blast wave localizer

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