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  Просмотр сообщений - Jack798
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1  English part of the forum / Main forum / How to mod the enemy level (power) scalling to provide a sense of progression? : 22.12.2009 03:02:47
Some months ago, someone named nctr repplied to me saying that the game used 3 factors to update the npcs stats, according to this:

Quote from: Jack798 on 28.07.2009 10:08:51

    3. What factors the game uses to define the size of rangers/transport/pirates hulls?

at generation, variables $current_game_day;  $galactic_capital;(not only player`s)  $bot`s_planet_tech_level. :crazy:


I play games for over 17 years now, and I have had experience with mods since 10 years ago.
What I want to know is what file should I modificate to remove/change the $galactic_capital from factoring in.
I love this game, but its not realistic, coherent, immersive, or rewarding to play under the concept of "level scalling".

Im not arguing this with anybody. Its not the point. I just want to know how to modificate this. I dont need help on how to play the game or how to appreciate it or what strategies to use, no offense to anybody. Its simply that free roam open ended role playing games only make sense with a sense of relative character progression, the whole point is to surpass the power curve by investing time and effort, doing quests, killing enemies, being a hero. The npcs on the game dont work for their stuff, they are spawned with it and the conditions are heavilly affected by me, this constitutes "level scalling" and its an abomination of design decision. I want to extirp it.

Can anyone on the russian side help? Could you guys make a topic in russian asking, please?

Just need to know what files to open, with wich program, and where to change.

Also, when I used a cheat, I didnt used the in-game cheats. I hacked the game myself to confirm the "level scalling". The game calculates the value of your equipped items and the money you have available. Even if you have the crappiest hull with the minimum equippment, if you give yourself one million the game will start spawning npcs with average 1000 hull, this in march 3300.

The tech level and the game time are MINOR factors, INSIGNIFICANT FACTORS. What really affects it the ammount of money you have+value of equipment.

The richer and better equipped you are, the stronger the enemies are, the more you waste in repairs. Its designed in a way that you dont really want the cream of the crop equipment, mainly the equipments that matter most.

I have to find a way to increase my relative advantage the more I play, instead of the game cheating npcs spawned with my relative strenght without any effort whatsoever.

I was the guy who traded for months, helped planets, made a fortune in good opportunities. I was the guy who liberated systems. I was the guy who killed the dominators alone using hit and run tactics with my rocket launchers. I collected the nodes, turn them in and bought micromodules. Ive spent hours searching the market for low size parts high tech parts.... My hard work enduring the challenges of the world, surviving, getting stronger and more powerfull.
AND HOW THE HELL DOES SUDDENLY NPCS START APPEARING WITH SIZE 15-20 PARTS OF THE HIGHEST TECH ALL OUTFITTED WITH RARE MICROMODULES OF WICH IM STILL TRYING TO GET?! THIS IS FRUSTRATING. I HAVE TO CHANGE THIS BULLSHIT TO EVER THINK OF PLAYING AGAIN.

Can anyone help? Thanks in advance.
2  English part of the forum / Main forum / How to mod the enemy level (power) scalling to provide a sense of progression? : 21.12.2009 05:46:38
There is one thing in the Space Rangers that I dont like, is that whenever I get better equipment/hulls, even when I use a trainer to give me a million credits, suddenly everyone else in the game start spawning with ridiculous hull and equipment.

In many games, Ive done many missions/quests, killed many dominators and other rangers and got the best equipment... then pirates start spawning with engines faster than mine. Lets say that Ive been economizing all my money to get a hull and upgrade it, once I get it, everyone else gets "upgraded".

Its like the computer is cheating. Like in need for speed games where when you are the first one in the race, the computer catches up to you.

Its like that RPG game called Oblivion, where enemies level scale with you, even a rat gets insanelly powerfull when you are.

In space rangers 2 this breaks the fun of achieving things and progressing, because it removes the rewarding aspect of playing hard and surpassing the relative strenght of everyone else through real work. In space rangers 2 the enemies simply spawn with uber rare items, always having equal tech as me.

I want to know how to mod it. How to change the game so the other npcs progress not based on myself! Make them progress based on their planets tech level and the time of the game only, instead of my capital.

Thanks.
3  English part of the forum / Main forum / Questions about game mechanics of Space Rangers 2 Reboot 2.0 : 27.07.2009 17:08:51
Hi,

Im brazilian, Im a fan of Space Rangers games for years now and I had played it many times.
I always read the worldwide forums regarding the game and always got a feeling that Im always missing the most important information about it, because I cant speak russian. So here I figure that some russian players might also speak english.

1. How do I randomize the artifact reward from a Black Hole? I go to a Black Hole, save it before entering, get inside, kill everything and get the "Arms" artifact. I dont want that. I want to "re-roll". How do I proceed? If there is 2 or more enemies I figure sometimes the drops depend on whoever was killed last. I also noticed that if I enter the Black Hole that will give me the "arms" artifact but if I already have one of those, it wont give me it again. So one of the game mechanics is: the black holes will never award you an artifact you currently have on your ship.
I also notice that If I load a game before the Black Hole spawn, it I just skip the time, the same Black Hole, with the same map and the same reward will spawn. But if I "play" the game instead of just skipping turns/days it might change the "future", so the same Black Hole might not spawn on the same place, since somewhat the "conditions" were changed. I want to know exactly what are those conditions, wich is that the game looks to before deciding when/where and wich map/reward a Black Hole will have.

Dont say its random, when I clearly know its dependent on certain factors.

What exactly do I want to know? How do I change the Black Hole map layout and or the artifact given after I finish it. Thats what I want to know. If there is an answer some russian player who speak english might know it.

2. Does the equipments/goods found on unhabitable planets through probe exploration are always the same for a given game?
I mean, if I put probe Operon 55, skip time untill it finished and then load the game and do the same, will I find exactly the same items? If not, what changes it?
In one game, I let the probe there and fast forward time, in the other, I put the probe there, but keep playing the game. I ask this because I want to know if I will be able to "foretell" if a certain planet is worth investing or not by using save games.

3. What factors the game uses to define the size of rangers/transport/pirates hulls?
If I have 2 thousand 30th march of 3300, rangers/transports have 300 hulls. If I have 1 million in 30th march of 3300 the rangers/transports hull increase to 900-1200.

So the game looks for the ammount of money you have to define wich will be the size of the hull of rangers and transports.

Those npcs who already existed dont change, but the newly created ones spawn based on your money.

4. Does Brain Wave Localizers work on Dominators the same way it works on Coalition npcs?

5. If I have 4 nanitoids, does their effects stack? How do they work? What artifacts stack together? Wich ones can be equipped?

I for one, know that if you have more than one droid junior, the other one cant be equipped, but what about other artifacts?

6. What factors in the minimum ammount of rangers in a given game at a given time?

7. Why is that everytime I kill a ranger, another one spawns one week later and if I none rangers dies, none gets spawned? How does it work for pirates and transports?

8. When I upgrade 3 droids with the same repair value, lets say 10. One goes to 18, one goes to 19, another one went to 21. What is it that makes the upgraded values change? The race controlling the scientific station, the race whose item belong to or the size/cost of the item before being upgraded?

9. About economy. Where can I find a guide on what type of economic system and race effects what? I know what the political systems of each race effects in terms of what can be sold/traded legally, thats not what I want to know. What I want to know is, for example, what type of economic system will garantee me that a certain planet will keep producing a certain type of good.

The objective is to know where are the best places to storage wich type of good to keep the demand high, so the prices are low, therefore making noone sell there.
Or where is the best place to buy from what type of good knowing that based on that economic system and race they are bound to produce X type of item.

My game has only one system left. Sun. Venus, Mars and Earth are the three planets. I want to know what planets produce food and who needs food. So I will storage food on the planets who dont produce it, so even though they need it badly, I made the game think they dont need to raise the prices because I storage stuff there.

On the planet who produces those goods, I camp there and keep buying. When I need to sell, I will go to one of those planets to wich I had storaged the goods on and take them out to a storage somewhere, then the prices will rise and I will sell untill they are satisfied. After that I will do the same with another good in another planet.

But first I need to understand what each economic system and race affects the production and demand of each good.


ok... I think those questions are good for now.
Thanks whoever is veteran enough to help me with those questions.
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